Board Game Design

I’m currently working on designing an original board game โ€” exploring mechanics, balancing player interaction, and figuring out what makes a game actually fun to play rather than just clever on paper.

As part of the research process, I analyzed 100 board games to study their core mechanics, how they combine, and what patterns keep showing up in well-designed games.

โ†’ 100 Board Games Mechanics Analysis ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Cognitive Biases

A curated catalog of 107 cognitive biases drawn from the work of Kahneman, Tversky, and modern cognitive psychology, enriched with contributions collected by Gian Luigi Comandini in the Black Box podcast.

Each entry includes the definition of the mechanism, the original English name, and a practical everyday example. Includes a critical note on the replicability of some studies and debunks the myth of “Kahneman’s 200 biases”.

โ†’ 107 Cognitive Biases โ€” Complete Catalog ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Scout Game โ€” Stratego Notturno

A rulebook for a night team movement game inspired by the board game Stratego, designed for ~30 scout players. Two teams face off in the dark, each guided by a hidden-role strategist. Only the Explorer can capture the enemy Flag.

Includes the full rulebook with special role rules, adaptations for different group sizes, illustrated role icons, a quick role reference, and the Judge and Strategist reference appendices. Ready-to-print, print-and-play role cards come as PDFs in two colour sets (Blue/Red and Purple/Green). The whole rulebook is exportable as PDF.

โ†’ Stratego Notturno โ€” Regolamento ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)