Board Game Design

I’m currently working on designing an original board game โ€” exploring mechanics, balancing player interaction, and figuring out what makes a game actually fun to play rather than just clever on paper.

As part of the research process, I analyzed 100 board games to study their core mechanics, how they combine, and what patterns keep showing up in well-designed games.

โ†’ 100 Board Games Mechanics Analysis ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Cognitive Biases

A curated catalog of 107 cognitive biases drawn from the work of Kahneman, Tversky, and modern cognitive psychology, enriched with contributions collected by Gian Luigi Comandini in the Black Box podcast.

Each entry includes the definition of the mechanism, the original English name, and a practical everyday example. Includes a critical note on the replicability of some studies and debunks the myth of “Kahneman’s 200 biases”.

โ†’ 107 Cognitive Biases โ€” Complete Catalog ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Macroeconomics Audio Course

A twenty-seven episode audio path through macroeconomics, from basic economic vocabulary to the contemporary doctrinal debate. Built for people with no economics background who want to read the current debate critically.

Four phases โ€” foundations, the standard macro canon (IS-LM, Phillips curve, AD-AS, Solow, open economy), the classical doctrines from Smith to Friedman, and the contemporary schools from Lucas to MMT. Each episode opens by stating its objective and closes by setting up the next one. Scripts written with Claude, narrated through a text-to-speech pipeline. The page has a continuous player with a queue, cross-cutting listening paths, and locally stored progress.

โ†’ Capire la macroeconomia โ€” Percorso audio ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Gassman Reads Dante

Forty cantos of the Divine Comedy in the voice of Vittorio Gassman: the whole Inferno and a selection from Purgatorio and Paradiso. For each canto Gassman first explains it, then reads it in full, while the verses appear on screen over an illustration made for that canto.

Where Gassman’s reading departs from Giorgio Petrocchi’s critical edition, both versions are shown side by side.

โ†’ Gassman legge Dante โ€” La Divina Commedia ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Italian Diction Course

A forty-one episode audio course in Italian diction for people who speak too fast and swallow their words. Short theory (breath and voice, the seven vowels, consonants and doubles, rhythm and pauses), practical drills to do in the shower, while driving or at the desk, eight working sessions, and an anthology of Chekhov and Shakespeare to read aloud.

Narrated with a synthetic voice and checked with speech recognition. While an episode plays, the text scrolls on screen sentence by sentence over a painting chosen for each part; episodes can be shared from a given minute.

โ†’ Corso di dizione โ€” Percorso audio ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)

Scout Game โ€” Stratego Notturno

A rulebook for a night team movement game inspired by the board game Stratego, designed for ~30 scout players. Two teams face off in the dark, each guided by a hidden-role strategist. Only the Explorer can capture the enemy Flag.

Includes the full rulebook with special role rules, adaptations for different group sizes, illustrated role icons, a quick role reference, and the Judge and Strategist reference appendices. Ready-to-print, print-and-play role cards come as PDFs in two colour sets (Blue/Red and Purple/Green). The whole rulebook is exportable as PDF.

โ†’ Stratego Notturno โ€” Regolamento ๐Ÿ‡ฎ๐Ÿ‡น (in Italian)